Tagging only increases the skill level by 15, so picking your tag skills isn’t something you have to think about for hours, but its still a good idea to pick three skills you want to focus on once you get out of the Doc’s house. You have to pick three skills for tagging. Skills & Taggingĭoc Mitchell’s interview starts with you picking your Tag skills. A downside to a even numbered Luck level is that you won’t gain any more skill points than with the number below it. A Luck level of 6 allows you to regularly win at Blackjack in the Vegas casinos, if you know the very basics of the game. With 5 Luck, you won’t be winning much in the Casinos, but by purchasing the Naughty Nightwear from Freeside’s lovely general store, you can reach a level of 6. And yet again, this is easy to “fix” by purchasing an implant, as Tunnel Runner is a mid- to late-game perk with its level requirement of 26. Again, allows you to pick any related perk, except Tunnel Runner, which requires an Agility of 8. The skill point gains also help offset the loss in Speech and Barter levels due to the low Charisma level.Īgility, 7. I like to be able to level up 3 or 4 skills up to the 90’s really fast, and this is where Intelligence helps. Governs skill point gains, which is an extremely important thing.
I set it to 7 or 8, depending on how high I want my Luck to be. I don’t feel like its worth investing any points in this, except for RP reasons, in which case this whole section is irrelevant. Each point in Charisma adds 5% to your companions’ DT and Damage, up to a maximum of 50% in each at a C level of 10. The only real use it has is the companion nerve system. By purchasing an Endurance implant, and reaching 8 E, you will be able to take any Endurance-related perk in the game, including the excellent Implant GRX from Big MT.Ĭharisma. Perception of 6 allows you to pick all the useful Perception-related perks and gives a nice compass detection range.Įndurance at 7 allows you to pick 7 implants later in the game and leaves you with a nice 235 hit points. Strength 6 allows you to, with Weapon Handling, meet the Strength requirement for most weapons in the game, only the impractical, heaviest weapons excluded. My personal favorite build, regardless of skill choices is:
But as always, some people want an optimized build, to give them a little edge in the Wasteland. Any possible SPECIAL combination can finish the game, no problems. Now, the beauty of New Vegas lies in its massive flexibility in character builds. Luck adds 1 point to every skill per 2 Luck levels.Īll the stats have at least a few dialogue checks throughout the game, and many perks have SPECIAL stat requirements, something I will cover later on. Luck – All skills, critical chance, gambling odds.Įach SPECIAL point adds +2 to all the related Skills.Agility – Amount of Action Points for VATS use, Guns skill, Sneak skill, reload and draw & holster speed.Intelligence – Amount of skill points per level, Medicine skill, Repair skill, Science skill.Charisma – Companion nerve, Barter skill, Speech skill.Endurance – Poison and radiation resistances, Unarmed skill, Survival skill, hit points, number of implants allowed later in the game.Perception – Compass detection range, Energy Weapons skill, Lockpick skill, Explosives skill.Strength – Melee damage, carry weight, Melee Weapons skill, weapon usability.You only get 40 points to distribute between the seven stats. These stats can only be raised in very specific circumstances later in the game, so a well-thought-out build is very important in the beginning. This is where the most important part of the character creation takes place: the SPECIAL stats. SPECIAL StatsĪfter waking up on Doc Mitchell’s bed and customizing your Courier’s appearance, the Doc tells you to use the Vit-o-Matic Vigor Tester across the room. Covers character creation, gameplay mechanics, modding and more. A survival guide to the Mojave wasteland.